![]() That uncaring, sinister mood is brought to the forefront by System Shock’s rogue AI antagonist, SHODAN. It’s not wholly unlike Doom 3’s approach to atmosphere, albeit trading cheap jumpscares for a mutant-ridden space station that’s already fallen into chaos and disarray. Its low-res textures blend surprisingly well with Citadel Station’s moody neon lighting a sharp cyberpunk injection helps its cold, dark corridors feel dangerously alive. And I think we've achieved that.”Ģ023’s System Shock certainly has a standout aesthetic. That you are playing something that's important, that's different, and that has historical significance. “We wanted you to be aware that you are playing a classic game. ![]() “Our decisions about the art style were very deliberate,” Kuperman explains. But Nightdive was adamant on retaining that classic look and feel. Side by side, the remake is a night-and-day upgrade over the Looking Glass-developed original. While indeed using the 1994 original as a template, it’s the studio’s first attempt at a from-the-ground-up remake with completely new textures, lighting and mechanics. Deep diveĪll this experience leads us to Nightdive’s biggest project to date: the System Shock remake. The release was such a success that Kick was able to found Nightdive off the back of it. There’s something wrong here.” It turns out that the rights to the System Shock franchise were with a US-based insurance company that, thankfully, was keen to work with Kick in bringing System Shock 2 to GOG. “It’s widely considered to be one of the best PC games of all time. “Like, what happened to this game?” Kick said in an interview with YouTube documentary channel Noclip. Worse still, the game wasn’t easily playable on modern hardware, absent from online storefronts like Steam and GOG. During a vacation, Kick was dismayed to find that his CD-ROM copy of System Shock 2 wouldn’t run on his Chromebook. For context, Kick was a character artist at Sony Online Entertainment, working on games like Planetside 2. The creation of the System Shock remake feels like Nightdive Studios coming full circle. “We are focused on restoration of classic games, and I don't think that there is any company that would be as aware of the weight of history behind System Shock and the importance of it as we are.” “I think it bears repeating, but Nightdive studios was founded off the back of Steve getting the publishing rights to System Shock 2,” says Larry Kuperman, Nightdive Studios’ director of business development. That is, until you learn about the studio’s humble origins, and its founding by CEO Stephen Kick. The developer is known for a string of high-quality remasters on both PC and console, but a full-blown remake might seem to be a little out of its wheelhouse at first glance. ![]() If you’re more concerned about the single player though, you can check out a chunk of footage from the campaign through here.Ĭall of Duty: Black Ops Cold War launches for PS5, Xbox Series X / S, PS4, Xbox One, and PC on November 13.Nightdive Studios is a peculiar beast. Recently, details and gameplay on the Zombies mode were also shared. It will also allow players to play a new 40-player mode. Players can toggle visuals for the compass, enemy and ally health bars, hit markers, crosshairs, player names, and button hints.Ĭall of Duty: Black Ops Cold War’s multiplayer beta is live for pre-order holders on PS4 today. Meanwhile, Treyarch have also detailed some new HUD customization options that will be in the game and in the beta. Performance might buckle with wider FoVs, but it can be tried out in the beta as well. Recently, in an update talking about the beta, developers Treyarch also revealed some other new features that are coming to Black Ops Cold War that should please quite a few.įor starters, they’ve confirmed that the upcoming shooter will have a field of view (or FoV) slider on consoles as well, not just on PC, which makes it a first for the series. Call of Duty: Black Ops Cold War is out in a little over a month from now, and ahead of that, players will be going hands-on with the game in its beta period over the next couple of weeks.
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